ServerWorld
interface ServerWorld {
chunks: Record<string, ChunkColumn>;
dimensions: string[];
entities: Record<number, Entity>;
hardcore: boolean;
maxPlayers: number;
simulationDistance: number;
viewDistance: number;
}Source: state.ts:24
Represent world information
Properties
chunks: Record<string, ChunkColumn>
The record key is a chunk section position packed as Player Dimension:Chunk X:Chunk Z[Section Y]
For Section Y, a chunk is splitted into several cubic 16x16x16 sections, or in other word, a chunk is a bund of 16x16x16 sections stacked on each other.
dimensions: string[]
All dimensions
entities: Record<number, Entity>
The record key is entity ID
hardcore: boolean
Is hardcore enabled
maxPlayers: number
Max players allowed
simulationDistance: number
Simulation distance
viewDistance: number
View distances