MineJSv0.7.0

ClientPlayer

interface ClientPlayer { angle: Angle; carryingItem: Slot | undefined; dimension: string; effects: Record<number, Effect>; entityId: number; gameMode: GameMode; health: Health; holdingSlot: number; inventory: Container; position: BaseVec3; username: string; uuid: string; velocity: BaseVec3; }

Source: state.ts:113


Properties

angle: Angle

carryingItem: Slot | undefined

Item being dragged with the mouse.

dimension: string

Current dimension

effects: Record<number, Effect>

entityId: number

Player entity ID

gameMode: GameMode

Current game mode

health: Health

holdingSlot: number

The slot which the player has selected (0–8)

inventory: Container

position: BaseVec3

username: string

Player username

uuid: string

Player UUID

velocity: BaseVec3