ClientPlayer
interface ClientPlayer {
angle: Angle;
carryingItem: Slot | undefined;
dimension: string;
effects: Record<number, Effect>;
entityId: number;
gameMode: GameMode;
health: Health;
holdingSlot: number;
inventory: Container;
position: BaseVec3;
username: string;
uuid: string;
velocity: BaseVec3;
}Source: state.ts:113
Properties
angle: Angle
carryingItem: Slot | undefined
Item being dragged with the mouse.
dimension: string
Current dimension
effects: Record<number, Effect>
entityId: number
Player entity ID
gameMode: GameMode
Current game mode
health: Health
holdingSlot: number
The slot which the player has selected (0–8)
inventory: Container
position: BaseVec3
username: string
Player username
uuid: string
Player UUID