EntitiesManager
Source: entity.ts:4
Constructors
new EntitiesManager(state: SharedState): EntitiesManager
Parameters
state(SharedState)
Returns
EntitiesManager
Properties
entityToSection: Map<number, string>
A map mapping entity ID to section key.
sections: Map<string, Set<number>>
Split chunks into 16x16x16 sections, so each chunk sections will contain a set of entities
A key is {chunkSectionX}:{chunkSectionY}:{chunkSectionZ}
Methods
add(entityId: number, x: number, y: number, z: number): void
Add an entity (represented by ID)
Parameters
entityId(number)x(number)y(number)z(number)
Returns
void
queryAABB(queryBB: AABB, exclude: number[]): AABB[]
Query the entity in the section that intersec with BB
Parameters
queryBB(AABB) — The querying bounding boxexclude(number[], default: "[]")
Returns
AABB[]
remove(entityId: number): void
Remove entity
Parameters
entityId(number)
Returns
void
update(entityId: number, x: number, y: number, z: number): void
Update entity position
Parameters
entityId(number)x(number)y(number)z(number)
Returns
void
wipe(): void
Clear data
Returns
void
Static Methods
getSectionKey(x: number, y: number, z: number): string
static
entity.ts:29Convert real-world position into section key
Parameters
x(number)y(number)z(number)
Returns
string